I am an incoming PhD student in the AI
Lab at the University of Michigan advised by Prof. Stella Yu.
I also earned my BSE (2020-2023) and MSE (2023-2024) at the University of Michigan.
This summer, I'm continuing my internship at the NASA Jet Propulsion
Laboratory where I'm working on the surface simulation software for the Mars 2020
mission,
Mars Sample
Return mission, and the soon-to-be-launched CADRE tech demo.
Please feel free to reach out with any questions, inquiries, or jokes via my
(scrambled) email below :)
hvi{womw@yqmgl.ihy --
Research
I'm broadly interested in robotics, computer vision, deep learning, and image
processing. At the moment, I'm particularly interested in active
perception in embodied AI.
I'm currently working as a researcher in the Intelligent Robotics and Autonomy
Lab (IRAL) under Prof.
Vasileios Tzoumas. Right now, we're
developing and testing stable controllers for
a drone with additional degrees of freedom for each propellor.
I'm also a summer research assistant in the FROG Lab at UofM under
professor Katie Skinner. I'm developing an underwater shipwreck detection
pipeline using
side-scan sonar imagery and other bathymetric data.
Our team presents various diffusion-based underwater image restoration methods that are used to dehaze and color-correct underwater images such that they are conducive to above-water SLAM and scene
reconstruction pipelines.
Our group extends upon previous work by adapting an existing Unseen Object
Instance Segmentation (UOIS) model so that it can perform segmentation on
RGB-only images.
This work presents a simplified optical musical recognition system.
Our system takes images of sheet music as input and outputs both an image of the annotated sheet music and a MIDI file for easy parsing
Software lead for an on-campus drone project team. Responsible for designing and implementing a completely autonomous software
stack for a quadrotor using ROS integrated with the PX4 flight controller. Managed the development and integration of path planning, localization, and
computer vision algorithms.
C++ SDL chess engine! A work in progress. Uses bitmaps structure to store the game board and an alpha-beta pruning search algorithm.
Game Development
Sub-merged Conflicts
Christian Foreman, Drew Scheffer, Adam Scovera, Manish Venumuddula
Collaborative 7-week game design project where you and a friend are underwater
explorers on a mission to find the treasure, navigate through treacherous
currents, encounter dangerous creatures, and use your teamwork skills to keep
your submarine safe and strike gold!